y default Mobile Safari disables CSS active pseudo styles on web pages, instead opting for a generic tap–highlight colour on clickable elements. A little known trick is that you can easily re-enable your active pseudo styles by declaring a touchstart event on the page.
Ultimately, I think you’ll find that we “power users” are a tiny percentage of total users of computers in 2012, while some of us may feel “liberated by the ultimate freedom of the command prompt, and no handholding, you can delete the entire system’s software in a keystroke, no nanny state, but pure libertarianism”, most would prefer solid reference points, clear icons and design. “oh, the floppy disk means save”, presumably we’ll be using similar icons and concepts ten years from now, even when Blu Ray and such physical media is laughable.
Ah. Sorry. Client couldn’t make the meeting. I faxed your layouts to him at his squash club. He quite liked the green one. Apart from the typeface, the words, the picture and the idea. Oh, and could the logo be bigger? Hope it wasn’t a late night. Thank god for computers eh? Rightho! I’m off to lunch.
Let’s say you’re working on an icon for an iOS app. The app is universal, so it should run on all iPhones (and iPod touches), and on the iPad. As a designer, you’re used to drawing icons at various sizes; this is a big part of what “icon design” is (as opposed to other types of illustration).
In iOS, all coordinate values and distances are specified using floating-point values in units referred to as points. The measurable size of a point varies from device to device and is largely irrelevant. The main thing to understand about points is that they provide a fixed frame of reference for drawing.
the Kindle has a high pixel density, 167ppi. An absolute-sized font (say, 16px) on a high-density screen is correspondingly tiny. Most smartphone browsers get around this by reporting their resolution differently for purposes of the web. An iPhone 4, for example, which has a real resolution of 640×960 and 326ppi, masquerades as 320×480 in the browser as a way to get normally-designed websites to look normally-sized and not teeny tiny.
All of the spaces that I remember as a kid were just shitty. Strip malls, tract housing, chain stores, all of this made me wonder how we as a people arrived at this as a design solution. I wanted to do something that felt real, solid, and considered. You can make a really beautiful space that will last and still make a profit — all that’s necessary is that you bother to actually think about how to make it possible. I can’t stand “fake” in any capacity, and this distaste has driven me to make something real.