Ron As a web developer...

Notes on the progress of software development on the web.

June 20, 2012 at 12:55pm
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y default Mobile Safari disables CSS active pseudo styles on web pages, instead opting for a generic tap–highlight colour on clickable elements. A little known trick is that you can easily re-enable your active pseudo styles by declaring a touchstart event on the page.

— Enable CSS active pseudo styles in Mobile Safari - MiniApps Blog

June 8, 2012 at 12:53pm
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I ran into this bug on iOS today. Fixed positioning jumps on input element focus.

position:fixed keyboard focus jump (by remysharp)

May 30, 2012 at 9:56am
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Ultimately, I think you’ll find that we “power users” are a tiny percentage of total users of computers in 2012, while some of us may feel “liberated by the ultimate freedom of the command prompt, and no handholding, you can delete the entire system’s software in a keystroke, no nanny state, but pure libertarianism”, most would prefer solid reference points, clear icons and design. “oh, the floppy disk means save”, presumably we’ll be using similar icons and concepts ten years from now, even when Blu Ray and such physical media is laughable.

— Whining about “skeumorphic” design, “authentically digital” design | The Verge Forums

May 21, 2012 at 1:16pm
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Ah. Sorry. Client couldn’t make the meeting. I faxed your layouts to him at his squash club. He quite liked the green one. Apart from the typeface, the words, the picture and the idea. Oh, and could the logo be bigger? Hope it wasn’t a late night. Thank god for computers eh? Rightho! I’m off to lunch.

— A Short Lesson in Perspective - The San Francisco Egotist

April 12, 2012 at 12:45pm
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Reblogged from mrgan

Neven Mrgan's tumbl: All the sizes of iOS app icons →

Let’s say you’re working on an icon for an iOS app. The app is universal, so it should run on all iPhones (and iPod touches), and on the iPad. As a designer, you’re used to drawing icons at various sizes; this is a big part of what “icon design” is (as opposed to other types of illustration).

12:13pm
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View Programming Guide for iOS: Points vs Pixels →

In iOS, all coordinate values and distances are specified using floating-point values in units referred to as points. The measurable size of a point varies from device to device and is largely irrelevant. The main thing to understand about points is that they provide a fixed frame of reference for drawing.

March 30, 2012 at 11:35am
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the Kindle has a high pixel density, 167ppi. An absolute-sized font (say, 16px) on a high-density screen is correspondingly tiny. Most smartphone browsers get around this by reporting their resolution differently for purposes of the web. An iPhone 4, for example, which has a real resolution of 640×960 and 326ppi, masquerades as 320×480 in the browser as a way to get normally-designed websites to look normally-sized and not teeny tiny.

— » The EMs have it: Proportional Media Queries FTW! Cloud Four Blog

March 16, 2012 at 1:02pm
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Why can’t we just use vector-based icons in our application? This question, in a variety of reinterpretations, keeps on resurfacing in various forums, blogs and articles.

— 

About those vector icons · Pushing Pixels

Kirill explores icon design in an increasingly diverse display landscape.

March 15, 2012 at 6:14pm
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scroll your monitor around

scroll your monitor around

1:39pm
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All of the spaces that I remember as a kid were just shitty. Strip malls, tract housing, chain stores, all of this made me wonder how we as a people arrived at this as a design solution. I wanted to do something that felt real, solid, and considered. You can make a really beautiful space that will last and still make a profit — all that’s necessary is that you bother to actually think about how to make it possible. I can’t stand “fake” in any capacity, and this distaste has driven me to make something real.

— Grain & Gram — The New Gentleman’s Journal / Jason Gregory, Designer